sengoku:history
Differences
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| sengoku:history [2026-11-03 22:32] – created - external edit 127.0.0.1 | sengoku:history [2026-11-04 14:07] (current) – external edit 127.0.0.1 | ||
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| ====== Version history ====== | ====== Version history ====== | ||
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| + | ===== 1.2.0 (4 November 2026) ===== | ||
| + | * **Export and Import** in both editions: save a campaign to a file, or open one, from the Save and Load lists. The file is the same in both, so a campaign can move between the browser and the desktop. See [[sengoku: | ||
| + | * The desktop edition now **saves itself** at the end of every month, and **Continue** on the title screen picks up from there, as the browser edition does. | ||
| + | * Small drawing fixes in the desktop edition, so its screens match the browser' | ||
| ===== 1.1.0 (4 November 2026) ===== | ===== 1.1.0 (4 November 2026) ===== | ||
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| ===== 1.0.0 (3 November 2026) ===== | ===== 1.0.0 (3 November 2026) ===== | ||
| - | * The browser edition at https://games.theiguru.au/ | + | * The browser edition at https://retro.theiguru.au/ |
| * The game remade in the style of The Broken Seal: a 640 x 400, 16-colour screen, portraits, a map of Japan drawn by the game, and its own music. Save format 2. | * The game remade in the style of The Broken Seal: a 640 x 400, 16-colour screen, portraits, a map of Japan drawn by the game, and its own music. Save format 2. | ||
| * Fixes: training soldiers costs no gold; you cannot incite an uprising against an ally; new governors are made when needed; the lord escapes when his seat falls; the end of the campaign is checked properly; saves are read strictly. | * Fixes: training soldiers costs no gold; you cannot incite an uprising against an ally; new governors are made when needed; the lord escapes when his seat falls; the end of the campaign is checked properly; saves are read strictly. | ||
sengoku/history.1793745127.txt.gz · Last modified: by 127.0.0.1
