brokenseal:history
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Table of Contents
Version history
The full notes are in release.txt.
0.6.0 (3 November 2026)
- Online games in the browser edition: player names, invite codes, a time limit for each month (12 to 72 hours), the computer giving the orders of anyone who misses it, and emails.
- One player per computer: hotseat is gone, and a new game goes from the scenario straight to choosing your house. Campaigns saved with several players still open.
- Fixes: a military access treaty now opens every province (it stopped at province 24); Ransom and Exchange list only your officers held captive.
- The browser edition (https://games.theiguru.au/brokenseal/play/), first put up with 0.5.0 on the same day.
0.5.0 (3 November 2026)
- Hex battles: fight your armies' battles yourself on a 15 x 11 hex field drawn from the province: hills, forest, marsh, rocks, rivers and fords, and a walled town with a gate where the forts are strong. Each army splits into infantry, archers and cavalry, and each unit gets one order a turn. Or leave it to the commanders; Settings can make either the rule.
0.4.6 (2 November 2026)
- A province your army takes is held, but it is not yours until you name a governor, usually the army's commander.
- End month is the last order, 9; Campaign is 8.
0.4.5
- New recruits join untrained, and men who join a garrison share its training. Outlaw camps have their own training.
0.4.4
- One governance order per province a month; stamina; the town (recruiting, the market, the inn); winter snow; news of the month as it ends; background music.
0.4.0 to 0.4.3
- The retro look: a 640 x 400, 16-colour screen, portraits for every officer, a new 32-province map for every campaign, three scenarios, five computer levels and map views. Fixes in 0.4.1 to 0.4.3.
0.3.0 and earlier
- 0.3.0: the Windows edition; gold kept in each province; shipments; war chests.
- 0.2.0: the first desktop edition.
brokenseal/history.1793710087.txt.gz · Last modified: by 127.0.0.1
