Strategy guide

These are basic pointers for a first campaign. All of them follow from the rules in How to play; none of it is hidden.

The first months

Money and food

The people

Officers

- Scholars for long development. - Marshals for long training. - Captains and strategists for one-month jobs of every kind.

Armies

- Cavalry move far and deal 20% more damage to foot on open ground, but do 20% less against archers in forest or hills. - Archers hit at range with no reply. Keep them behind your foot. - Equipment is not lost when soldiers die, so sets can be reused.

Battle tactics

Diplomacy

Late game